1250 Point Bolt Action Version 2
Tournament
Game Time:
Each round
will last 2 hours 10 minutes (130 minutes). The players must finish the turn
and then the game ends automatically. If all games are done earlier then that
we shall start the next round early.
Force Composition:
This
tournament is 1250 points and a player’s force composition should be as
followers:
·
We
shall be using the Bolt Action Version2
·
1 or
2 Infantry Platoons or 1 Armored Platoon from an Armies of book. The point
limit for game one is 1250 points.
·
NO
Special Characters
·
NO
War Correspondence Units
·
No
Warplanes, but Air Observers are allowed
·
Please
note if you are running an infantry platoon and plan to use a heavy artillery
piece you will need a transport option to move it onto the board.
·
You
may use Spilt Transport rules from the Warlord website
Please
submit your lists to the TO 2 weeks before at tschuma1498@earthlink.net Also, please bring at least 3 copies of each
of your army lists to the tournament. 1
for the TO, 1 for you, and 1 for your opponent for review.
Missions:
The missions
will be determined at the time of the tournament and based on the table for the
tournament. The scenario for that table will be the same for each 3
rounds. Every attempt will be mad so
you do not play on the same table twice during the tournament
Match ups:
Players
will be matched Axis vs. Allied in the first round. Subsequent games will be
matched Axis vs. Allied, if possible, based on the current ranking of players
in the tournament.
Tournament Scoring:
The
scoring for the tournament will be decided by tournament points scored during
the three games. Tournament points are accumulated as follows.
·
Win: 3
points
·
Draw:
1 points
·
Loss:
0 point
·
In
addition, players must also record how many requisition points of enemy units
they destroy during the games. These
destroyed enemy points (casualty points) are always added together in a running
total and are used as a tiebreaker to pair players that are on the same level
of Tournament Points.
·
For
the second round, players will be paired using a Swiss system (i.e. matching
players on the same amount of TP’s, in descending order). In case of more than
two players on the same number of TP’s, players will be matched in descending ‘Casualty
points’ total.
Winning
the Tournament:
The winner is determined at the end of the
last round, according to the following criteria:
·
The
player with the most TP’s will be the winner
·
In
case of the same TP’s at the top, the winner will be the player with the highest
Casualty point’s total.
·
In
case of the same Casualty point total, we’ll see if the players played each
other during the course of the tournament and the winner will be the winner of
such match.
·
If
the players never met in the tournament, the tournament ends with a joint
victory and the players will share the First Prize.
Prizes will be given for the following:
·
First
Place
·
Second
Place
·
Third
Place
·
Rest: All should walk away with something
Current
Prize Support:
Warlord Games
Game Time Miniatures
Moving
Terrain Elements to Accommodate Models:
·
Some
terrain has movable elements (e.g. a woods with trees, an area with scrub &
bushes, etc.) within a bounded area. Players can change the position of movable
elements (individual trees, bushes, etc.) within the bounded area to place
models.
·
Terrain
Elements not within a boundary e.g. a rock or tree in the table; cannot be
moved.
No comments:
Post a Comment